I'm a passionate and versatile Game Designer with 8+ years of experience, specialised in Systems design, Player Experience design and Mentorship.

Systemic Thinker
Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games. Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Years of experience
Over eight years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields like Programming, Music, Art and narrative, which allows me to have better communication with all team members.

Iterative Mindset
I believe in a āplayable firstā approach, and rally teams towards the game vision so we can test the design hypothesis as effective and efficiently as possible. I have a high degree of competence in iterative processes and using rapid prototypes, spreadsheets and other methods to test games in an effective and efficient manner.
Experience
Lead Games Designer - Auroch Digital
Jan 2024 - March 2025
- Led a multidisciplinary team towards first playable of Mars Horizon 2.
- Alignment of goals with publisher, marketing and dev team.
- Identification of new work and documentation of new features.
- Ensuring the game vision and goals are met through constant playtest.
- Economy, Quest and Gameplay systems designer for Mars Horizon 2.
- Leading playtesting sessions and ideating new tools and prototypes.
- Empowering the team to prototype and push the engine capabilities.
- Mentoring and guidance of team members through presentations and 1:1.
2024-now
Senior Games Designer - Auroch Digital
Feb 2022 - Dec 2023
- Designed āgoodiesā, controller scheme and screen flow for V-Rising PS5 port and Wildermyth: Console Edition, to ensure client contract sign off.
- Designed and modelled matchmaking for 60-players game, Stampede.
- Quest design and testing for Brewmaster and Stampede.
- Game concepting and pitching for new games.
2022-2023
Senior Games Designer - Cangrejo Ideas
Jan 2021 - Dec 2021
- Mentor and Lead designers while directing initiatives to increase Game Design knowledge within the team and the company.
- Work with the Production Team to provide feedback on plans, features and completion time.
- Create and maintain the game vision along with Project Lead.
- Creating and enhancing the Game Design workflow, documentation and communication.
2021
Games Designer - Cangrejo Ideas
Nov 2020 - Dec 2020
- Own the game vision through the whole development process.
- Design UX and Systems to ensure meet players and client requirements.
- Design Team Leadership on several projects.
- Use of Excel and other software to balance the game economy and other systems.
- Creating screen flows and UI mockups.
Content Creator - Game Design Thinking
May 2020 - today
- I created a YouTube channel to spread knowledge about Game Design, analyzing games and techniques from a Game Design perspective. Currently +100 subscribers.
- I created Udemy course called “Learn the Tools to Create Fun and Meaningful Games”, where I teach the basics to understand and design games. Currently has 4 starts and +100 students.
Cofounder & UX Design - Daplis
March 2020 - October 2020
- Create different UX deliverables like journey maps, personas and customer feeling charts to justify design decisions.
- Design and supervise the design process from start to finish (empathize, finding the problem, ideation techniques, prototypes and testing) to ensure that the development is in tune with the client requirements.
- Implement and manage Google Analytics to improve user acquisition and retention.
2020
Game Designer - Cangrejo Ideas
Aug 2019 - Dec 2019
- Own the game vision from start to finish, consisting on ideate, pitch, communicate and iterate over the development of games in different stages.
- Balance multiplayer game economy for an upcoming MMO game.
- Create and own multiple documents to communicate the game vision to stakeholders and the team.
- Create prototypes using Unity and C# to kickstart the development and test new mechanics constantly.
2019
Game and Level Designer - Coffee Team
Sept 2018 - Dec 2018
- Modify an existing game design, based on mechanics of arcade/platform games.
- Designed over 6 levels divided in 2 worlds using Unity Engine.
- Created a main GDD besides multiple documents, with the objective to share the vision of the game to the team and potential investors.
2018
Game Designer, Programmer, Producer - Bearded Horse
July 2017 - Dec 2017
- Founder, Game Designer and Music Composer for two indie games published on Google Play.
- Designed semi-random systems to enhance player’s experience in a Roguelike game.
- Lead a remote-based team, communicated using GDD and Trello boards.
Freelance Technical Designer - Reisen Studios
Mar 2017 - July 2017
- Implement over 20 new features and abilities for an Action-MMO videogame.
- Used UE4, Blueprints and Level editing tools.
- Created, balance and implementation of abilities to 4 distinct characters.
Gameplay Programmer - SK Studios
Jan 2017 - Mar 2017
- Gameplay Programmer and Junior Designer in a limited-time project.
- Implement 3 abilities for each hero of a roaster of 8 characters.
- Balance a strategy game based in a roster of heroes with different classes and abilities.
2017
Education

Game Design: Art & Concepts - Cal Arts/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Become a UX Designer - Interaction Design Foundation

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Introduction to Psychology - Yale

Gamification - Wharton University/coursera

Leading Teams - University of Michigan/Coursera

Complete Unity Developer - Udemy

Game Design and Development - UA Barcelona/Coursera

Game Design: Art & Concepts - Cal Arts/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Game Design and Development - UA Barcelona/Coursera

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Leading Teams - University of Michigan/Coursera

Become a UX Designer - Interaction Design Foundation

Game Design: Art & Concepts - Cal Arts/Coursera

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Leading Teams - University of Michigan/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Gamification - Wharton University/coursera

Introduction to Psychology - Yale

Complete Unity Developer - Udemy

Game Design and Development - UA Barcelona/Coursera

Become a UX Designer - Interaction Design Foundation

ABOUT ME
I was born in Santiago, Chile and I'm currently based in England. I love to go visit castles and other historical places with my wife and my two children.
When I finished high school there weren't any videogames university program in Chile, so I chose to study Music instead. In all those years I kept interested on making games and when I finished studying Music, the first thing I did was to create a game, and I've kept doing it till today!
I love making games but I'm also interested in Architecture, Psychology, and Science so I'm constantly reading books on those topics and many, many, many fantasy novels. Yes, I'm a library mouse (or bookworm).