Gabriel Chauri

Gabriel Chauri

I'm a

DESIGNER

With a focus on EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a

DESIGNER

Yes, I'm a designer of EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a Designer

with a focus on emotional experiences

Demo Reel

Let's Play!

Systemic Thinker

Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games. Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Years of experience

+5 years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields like Programming, Music, Art and narrative, which allows me to have better communication with all team members.

UX Mindset

I focus on the UX using research of the target public, directing playtests and a focus on usability and engageability. I have a high degree of competence in iterative processes and using rapid prototypes, spreadsheets and other methods to test games in an effective and efficient manner.

Experience and Education

Senior Game Designer, Auroch Digital

Feb 2022 - today

  • Designer for undisclosed project.
  • Participation on the development of Brewmaster.

Leading Teams - University of Michigan/Coursera

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Projects

The Leftovers - Demo Reel

The Leftovers - Resource Management

Desktop

“The Leftovers: A Game About Production” places the player in the position of the newly assigned head of production of a growing city. The player starts to focus on increase production, but soon the player will be aware of the unknown consequences of focusing too much of production and disregarding sustainability. Each time the player produce a resource, leftovers and pollution is added to the system. How will the player react to it? 

Our Planet is Dying - Real Time Strategy

Desktop

RTS game where a player take control of the last forces of a Dying planet. The main mechanics consist on managing resources to build a base and managing troops consisting on different types of spaceships to defeat the enemy in up to 4 battlefronts simultaneously.

Our Planet is Dying - Demo Reel

Groumy's Escape - Demo Reel

Groumy's Escape - Endless Roguelike

Mobile

An alien called Groumy wants to escape a military base where he’s being held. The player explore different rooms that gradually increase in difficulty, adding more and new enemies and different power ups that the player can use to get a higher score.

Project & Case Study

Darwin's Yearbook - Puzzle Platformer

Web Desktop/Mobile

In my time at Cangrejo Ideas 🦀💡, I designed a game for the series “The Amazing World of Gumball” from Cartoon Network. 

Even two years after launching it’s one of the most played games in all CN websites.

Other Projects

Game Design Thinking

Education and Content Creation

I’ve created a multimedia channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like psychology, design thinking, systems thinking and more.

Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start designing games and how to create more fun and meaningful games. 

Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.

Documents

I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders. 

I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.

BLOG POSTS

(Game) Design Is Not Art, But It Can Be

(Game) Design Is Not Art, But It Can Be

Where does this comes from? Eames interview A few days ago, I was reading ‘What Is Your Definition Of Design, Monsieur Eames?’, a Q&A session in which designer and architect Charles Eames succinctly answers a series of questions about design, art and life. I highly recommend you to go and read the Q&A whenever you …

(Game) Design Is Not Art, But It Can Be Read More »

Disco Elysium RPG System Analysis

Disco Elysium RPG System Analysis

Introduction This blog post was inspired by the research and analysis that I did of Disco Elysium for my latest video for Game Design Thinking. In this blog, I will go a little deeper into the most important part of the video, namely, the description and explanation of why Disco Elysium’s system is so unique and compelling. We …

Disco Elysium RPG System Analysis Read More »

The Leftovers: Devlog and Systems Analysis

The Leftovers: Devlog and Systems Analysis

What is The Leftovers “The Leftovers: A Game About Production” is a Resource Management game with elements of idle games that explores the concept of involuntary creation of liabilities. This is achieved adding leftovers and pollution each time a useful resource is added to the system. This poses a set of questions and dilemmas that …

The Leftovers: Devlog and Systems Analysis Read More »

Let's connect!

I will be happy to hear from you!