(Game) Design Is Not Art, But It Can Be
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“The Leftovers: A Game About Production” places the player in the position of the newly assigned head of production of a growing city. The player starts to focus on increase production, but soon the player will be aware of the unknown consequences of focusing too much of production and disregarding sustainability. Each time the player produce a resource, leftovers and pollution is added to the system. How will the player react to it?
RTS game where a player take control of the last forces of a Dying planet. The main mechanics consist on managing resources to build a base and managing troops consisting on different types of spaceships to defeat the enemy in up to 4 battlefronts simultaneously.
An alien called Groumy wants to escape a military base where he’s being held. The player explore different rooms that gradually increase in difficulty, adding more and new enemies and different power ups that the player can use to get a higher score.
In my time at Cangrejo Ideas , I designed a game for the series “The Amazing World of Gumball” from Cartoon Network.
Even two years after launching it’s one of the most played games in all CN websites.
I’ve created a multimedia channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like psychology, design thinking, systems thinking and more.
Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start designing games and how to create more fun and meaningful games.
Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.
I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders.
I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.