Gabriel Chauri

Gabriel Chauri

I'm a

DESIGNER

With a focus on EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a

DESIGNER

Yes, I'm a designer of EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a Designer

with a focus on emotional experiences

I’m a Game Designer with +4 years of experience. My main skills are Systems Design, CodingAnalysis and Leadership.

I have a high degree of competence creating rapid prototypes using paper and digital tools, simulations using spreadsheets and engaging documents to communicate the game vision to the team.

I also have experience leading multidisciplinary teams and mentoring designers through stretch tasks and learning activities to develop their strengths.

I’m a Game Designer with +4 years of experience. My main skills are Systems DesignCodingAnalysis and UX.

I have a high degree of competence creating rapid prototypes using paper and digital tools, simulations using spreadsheets and engaging documents to communicate the game vision to the team.

I also have experience leading multidisciplinary teams and mentoring other designers through stretch tasks and learning activities to develop their strengths.

Demo Reel

Let's Play!

Systemic Thinker

Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games. Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Years of experience

+5 years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields like Programming, Music, Art and narrative, which allows me to have better communication with all team members.

UX Mindset

I focus on the UX using research of the target public, directing playtests and a focus on usability and engageability. I have a high degree of competence in iterative processes and using rapid prototypes, spreadsheets and other methods to test games in an effective and efficient manner.

BLOG POSTS

Motivating Players through Relatedness

Motivating Players through Relatedness

What is Relatedness Millions of users visit the Google landing page each day and I think that we gamers and game designers alike were pleased when we started to play Doodle Champion Island, a game that was surprisingly presented in the landing page of Google. The game is cute, fun and is full of exploration …

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Before We Leave – Economy Analysis

Before We Leave – Economy Analysis

Introduction – WHy Before We Leave? There are games that you want to play because there is an innovative mechanic that draws your attention to it and you want to check what it is all about and analyze it from the design point of view. There are other games that just caught your eye at …

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Replicating Real World Systems

Replicating Real World Systems

Abstract NOTE: This is a translation from an article that I wrote and was published by Ludology, the first Chilean magazine about game design, publishing articles by the likes of Marc Albinet (Assassin’s Creed) and Richard Bartle (MUD1, “Designing Virtual Worlds”). The following text aims to analyze the influence of real-world systems on videogames and …

Replicating Real World Systems Read More »

Experience and Education

Senior Game Designer, Cangrejo Ideas

Jan 2021 - today

  • Mentor and Lead designers while directing initiatives to increase Game Design knowledge within the team and the company.
  • Work with the Production Team to provide feedback on plans, features and completion time.
  • Create and maintain the game vision along with Project Lead.
  • Creating and enhancing the Game Design workflow, documentation and communication.

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Leading Teams - University of Michigan/Coursera

Projects

The Leftovers - Resource Management

(In development) Desktop - October 2021

“The Leftovers: A Game About Production” places the player in the position of the newly assigned head of production of a growing city. The player starts to focus on increase production, but soon the player will be aware of the unknown consequences of focusing too much of production and disregarding sustainability. Each time the player produce a resource, leftovers and pollution is added to the system. How will the player react to it? 

Our Planet is Dying - Real Time Strategy

Desktop

RTS game where a player take control of the last forces of a Dying planet. The main mechanics consist on managing resources to build a base and managing troops consisting on different types of spaceships to defeat the enemy in up to 4 battlefronts simultaneously.

Our Planet is Dying - Demo Reel

Groumy's Escape - Demo Reel

Groumy's Escape - Endless Roguelike

Mobile

An alien called Groumy wants to escape a military base where he’s being held. The player explore different rooms that gradually increase in difficulty, adding more and new enemies and different power ups that the player can use to get a higher score.

Project & Case Study

Darwin's Yearbook - Puzzle Platformer

Web Desktop/Mobile

In my time at Cangrejo Ideas 🦀💡, I designed a game for the series “The Amazing World of Gumball” from Cartoon Network. 

Even two years after launching it’s one of the most played games in all CN websites.

Other Projects

Game Design Thinking

Education and Content Creation

I’ve created a Youtube channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like pyschology, design thinking, systems thinking and more.

Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start in game design and how to create more fun and meaninful games. 

Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.

Documents

I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders. 

I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.

Let's connect!

I will be happy to hear from you!