Gabriel Chauri

Gabriel Chauri

I'm a

DESIGNER

Yes, I'm a designer of Games, Systems, UX, Webs, Apps, but above all, EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a Designer

With experience designing

Games, Systems, UX, Webs, Apps, but above all, Emotional Experiences.

I’m a Game Designer with +4 years of experience. My main skills are Systems Design, CodingAnalysis and Leadership.

I have a high degree of competence creating rapid prototypes using paper and digital tools, simulations using spreadsheets and engaging documents to communicate the game vision to the team.

I also have experience leading multidisciplinary teams and mentoring designers through stretch tasks and learning activities to develop their strengths.

I’m a Game Designer with +4 years of experience. My main skills are Systems DesignCodingAnalysis and UX.

I have a high degree of competence creating rapid prototypes using paper and digital tools, simulations using spreadsheets and engaging documents to communicate the game vision to the team.

I also have experience leading multidisciplinary teams and mentoring other designers through stretch tasks and learning activities to develop their strengths.

Demo Reel

This is What i have been up to lately 🙂

Main Skills

Years of experience

+4 years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields, which allows me to have better communication with all team members.

Systemic Thinker

Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games.
Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Rapid Prototypes

High degree of competence creating rapid prototypes, in paper or digital using Unity and C#. Also, I create simulations using Spreadsheets to test games early and constantly. I create engaging documents that are always up-to-date.

Project & Case Study

Darwin's Yearbook - Puzzle Platformer

Web Desktop/Mobile

In my time at Cangrejo Ideas 🦀💡, we designed a game for the series “The Amazing World of Gumball” from Cartoon Network. 

In my role as a Lead Designer of the project, my main roles were to lead the ideation phase and pitching of the project, lead a team of 2 designers, 2 developers and 2 artists, design and balance the mechanics of the game, create and maintain the documentation and communicate actively with other teams to ensure that we get the desired experience.

Personal Projects

Circular Medieval Economy - Idle/Strategy

(In development) Desktop/Mobile - 2020

In CME, the player takes control of a medieval town and starting with a single building, the player generate resources and reuse leftovers to buy and upgrade buildings until they get to buy the castle. The main idea is to make players understand better what is a Circular Economy and the advantages it has to our current state of the world.

Our Planet is Dying - Real Time Strategy

Desktop

RTS game where a player take control of the last forces of a Dying planet. The main mechanics consist on managing resources to build a base and managing troops consisting on different types of spaceships to defeat the enemy in up to 4 battlefronts simultaneously.

Our Planet is Dying - Demo Reel

Groumy's Escape - Demo Reel

Groumy's Escape - Endless Roguelike

Mobile

An alien called Groumy wants to escape a military base where he’s being held. The player explore different rooms that gradually increase in difficulty, adding more and new enemies and different power ups that the player can use to get a higher score.

Game Design Thinking

I’ve created a Youtube channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like pyschology, design thinking, systems thinking and more.

Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start in game design and how to create more fun and meaninful games. 

Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.

Documents

I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders. 

I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.

Let's connect!

I will be happy to hear from you!