Gabriel Chauri

Almost a Hero – Crafting experiences using Feedback Loops Pt.2

FEEDBACK LOOPS When connections form feedback loops there are two patterns that can emerge: Balancing feedback loops and Reinforcing feedback loops. Balancing feedback loops tend to take the system to a balance point. The classic example is to look at the operation of an air-conditioner machine. You set the number matching the temperature that you …

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Almost a Hero – Crafting experiences using Feedback Loops Pt.1

PART 1 The article consists of two parts. In this first part, we will understand the basics of systems, to understand what are their composing parts. In part 2 we will understand how Feedback Loops form different engines in order to craft experiences for the players. WHY “ALMOST A HERO”? “Almost a Hero” is an …

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Offworld Trading Company – Resources creating Loops

One of my first games created in the RTS genre was Our Planet is Dying, a spaceship-themed game with grid movement in the Space (combat units) and free movement on the Base (resource-gatherer units). The overall gameplay was judged positively by the testers, but something was missing. Some time after the playtest session I realized …

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