Gabriel Chauri

I'm a creative game designer with +5 years of experience with skills in Systems Design, Coding, Analysis and UX.

Systemic Thinker

Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games. Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Years of experience

+5 years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields like Programming, Music, Art and narrative, which allows me to have better communication with all team members.

UX Mindset

I focus on the UX using research of the target public, directing playtests and a focus on usability and engageability. I have a high degree of competence in iterative processes and using rapid prototypes, spreadsheets and other methods to test games in an effective and efficient manner.

Experience

Senior Game Designer - Auroch Digital

Feb 2022 - today

  • Designer for undisclosed project.
  • Participation on the development of Brewmaster.

2022

Senior Game Designer - Cangrejo Ideas

Jan 2021 - Dec 2021

  • Mentor and Lead designers while directing initiatives to increase Game Design knowledge within the team and the company.
  • Work with the Production Team to provide feedback on plans, features and completion time.
  • Create and maintain the game vision along with Project Lead.
  • Creating and enhancing the Game Design workflow, documentation and communication.

2021

Game Designer - Cangrejo Ideas

Nov 2020 - Dec 2020

  • Own the game vision through the whole development process.
  • Design UX and Systems to ensure meet players and client requirements.
  • Design Team Leadership on several projects.
  • Use of Excel and other software to balance the game economy and other systems.
  • Creating screen flows and UI mockups.

Content Creator - Game Design Thinking

May 2020 - today

  • I created a YouTube channel to spread knowledge about Game Design, analyzing games and techniques from a Game Design perspective. Currently +100 subscribers.
  • I created Udemy course called “Learn the Tools to Create Fun and Meaningful Games”, where I teach the basics to understand and design games. Currently has 4 starts and +100 students.

UX Consultant - Daplis

Per Project Basis

  • Create different UX deliverables like journey maps, personas and customer feeling charts to justify design decisions.
  • Design and supervise the design process from start to finish (empathize, finding the problem, ideation techniques, prototypes and testing) to ensure that the development is in tune with the client requirements.
  • Implement and manage Google Analytics to improve user acquisition and retention.

2020

Game Designer - Cangrejo Ideas

Aug 2019 - Dec 2019

  • Own the game vision from start to finish, consisting on ideate, pitch, communicate and iterate over the development of games in different stages.
  • Balance multiplayer game economy for an upcoming MMO game.
  • Create and own multiple documents to communicate the game vision to stakeholders and the team.
  • Create prototypes using Unity and C# to kickstart the development and test new mechanics constantly.

2019

Game and Level Designer - Coffee Team

Sept 2018 - Dec 2018

  • Modify an existing game design, based on mechanics of arcade/platform games.
  • Designed over 6 levels divided in 2 worlds using Unity Engine.
  • Created a main GDD besides multiple documents, with the objective to share the vision of the game to the team and potential investors.

2018

Game Designer, Programmer, Producer - Bearded Horse

July 2017 - Dec 2017

  • Founder, Game Designer and Music Composer for two indie games published on Google Play.
  • Designed semi-random systems to enhance player’s experience in a Roguelike game.
  • Lead a remote-based team, communicated using different GDD and Trello boards.

Freelance Technical Designer - Reisen Studios

Mar 2017 - July 2017

  • Implement over 20 new features and abilities for an Action-MMO videogame.
  • Used UE4, Blueprints and Level editing tools.
  • Created, balance and implementation of abilities to 4 distinct characters.

Gameplay Programmer - SK Studios

Jan 2017 - Mar 2017

  • Gameplay Programmer and Junior Designer in a limited-time project.
  • Implement 3 abilities for each hero of a roaster of 8 characters.
  • Balance a strategy game based in a roster of heroes with different classes and abilities.

2017

Education

Game Design: Art & Concepts - Cal Arts/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Become a UX Designer - Interaction Design Foundation

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Introduction to Psychology - Yale

Gamification - Wharton University/coursera

Leading Teams - University of Michigan/Coursera

Complete Unity Developer - Udemy

Game Design and Development - UA Barcelona/Coursera

Game Design: Art & Concepts - Cal Arts/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Game Design and Development - UA Barcelona/Coursera

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Leading Teams - University of Michigan/Coursera

Become a UX Designer - Interaction Design Foundation

Game Design: Art & Concepts - Cal Arts/Coursera

gAME dESIGN & dEVELOPMENT - mICHIGAN State u./Coursera

Leading Teams - University of Michigan/Coursera

Introduction to Computer Science - CS50/HardvardX (edx)

Gamification - Wharton University/coursera

Introduction to Psychology - Yale

Complete Unity Developer - Udemy

Game Design and Development - UA Barcelona/Coursera

Become a UX Designer - Interaction Design Foundation

ABOUT ME

I was born in Santiago, Chile; despite being a nice city I love to travel and get to know new places (especially cold places), so I travel to different places accompanied by my wife.
When I came out of high school there weren't any videogames academics program in Chile, so I chose to study Music. In all those years I kept interested on making games and when I finished the 4-year career, the first thing that I did was to create a game, and I keep doing it!
I love making games but I'm also interested in Architecture, Psychology and Science, so I'm constantly reading books of the aforementioned topics and many, many, many fantasy novels. Yes, I'm a library mouse (or bookworm).