Gabriel Chauri

Game Design

Almost a Hero – Crafting experiences using Feedback Loops Pt.2

FEEDBACK LOOPS When connections form feedback loops there are two patterns that can emerge: Balancing feedback loops and Reinforcing feedback loops. Balancing feedback loops tend to take the system to a balance point. The classic example is to look at the operation of an air-conditioner machine. You set the number matching the temperature that you

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Almost a Hero – Crafting experiences using Feedback Loops Pt.1

PART 1 The article consists of two parts. In this first part, we will understand the basics of systems, to understand what are their composing parts. In part 2 we will understand how Feedback Loops form different engines in order to craft experiences for the players. WHY “ALMOST A HERO”? “Almost a Hero” is an

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